Please note that the recordings on Zoom are Dual Mono and not Stereo - some pre-recorded sessions have been uploaded to YouTube to preserve the independent dual channel audio, but some sessions may still be affected.Developing audio hardware comes with a unique set of hardware and firmware challenges that, to a beginner, may present itself as an impossible task. However, with an understanding of the basic design principles and tools, developing your own hardware can become an increasingly feasible prospect. While drawing examples from the development process of [BitMasher](https://www.meoworkshop.org/silly-audio-processing-bitmasher-edition/), a hand-held audio effects game, this talk will cover some key aspects of audio hardware and firmware design including bare-metal programming, circuit design and some points on manufacturability.
ALL REBROADCAST SESSIONS CAN BE ACCESSED FROM THE MAIN LOBBY:
https://conference.audio.dev