Please note that the recordings on Zoom are Dual Mono and not Stereo - some pre-recorded sessions have been uploaded to YouTube to preserve the independent dual channel audio, but some sessions may still be affected.Tracklaying” (triggering) individual sounds is accomplished using game dev and middleware tools in similar ways across many different types of games. But how are sounds choreographed to form a soundtrack in inherently chaotic, open world, sandbox games?
At Avalanche Studios, we've spent a number of years learning some right (and wrong) ways to take information from the game and use it to define meaningful moments.
We’ll show examples from past projects where using a sound designer’s idea of narrative context and the right game data helped us orchestrate better soundtracks.
ALL REBROADCAST SESSIONS CAN BE ACCESSED FROM THE MAIN LOBBY:
https://conference.audio.dev